Valorant, the popular first-person shooter game, has recently announced its latest addition to the game, the 22nd agent, named Gekko. This new agent brings a unique playstyle to Valorant, unlike any other agent in the game.
Gekko abilities and gameplay revolve around using little creatures to do his dirty work for him. In this article, we will be discussing Gekko abilities and how to play him effectively.
Valorant New Agent, Gekko Abilities
Gekko is the latest addition to the roster of agents in the popular first-person shooter game, Valorant. As a unique agent, Gekko has four distinct abilities that make him an excellent addition to any team.
Valorant Gekko abilities are very powerful, each with its own strengths and purposes. Let’s dive deep into each of Gekko abilities, explaining how they work and how to use them effectively in-game.
Mosh Pit Ability: Control Specific Areas of the Map
Gekko’s first ability, Mosh Pit, creates a giant mole on the ground. Although it does not damage the enemy, it serves as a powerful zoning tool. Once the mole pulsates, it explodes and deals 100 damage to anyone within the light green area of the mole.
This ability can be used effectively for zoning enemies and controlling specific areas of the map. This ability cannot be reused.
Dizzy Ability: Reduce Enemy Vision
Dizzy is Gekko’s second ability, which is a little worm-bird thing that can be thrown toward the enemy. Once thrown, it gives you time to cook, and when it’s ready to blow, it splats on the enemy’s screen, similar to a flashbang.
Although the enemy can still see around the edges, their vision is significantly reduced, making it difficult for them to spot enemies. This ability can be used effectively for pushing sites, flushing enemies out of corners, and retakes.
Moreover, what’s interesting about Dizzy is that it can be picked back up once thrown, with only a 10-second cooldown. This means that you can use Dizzy up to six or seven times within a single round if used efficiently, which can be a game-changer in matches.
Wingman Ability (Lil Bro): Versatile Guardian
The star of the show, Wingman, aka Lil Bro, is Gekko’s all-round guardian. It can be used through a naruto run and run towards the enemies, and then do a clap, which stuns the enemy, similar to a breach stun. This ability can be used effectively for pushing sites, flashing enemies, and stunning them.
The best part about Lil Bro is that it can plant and diffuse the spike, which is a game-changer in Valorant. No longer do you need to rely on other teammates to plant or diffuse the spike, as Lil Bro can do it all. This ability makes Gekko a valuable asset in spike-centric game modes.
Thrash Ability: Detain Enemies
Gekko’s ultimate ability, Thrash, is a wriggly little fish on the ground that moves toward the enemy. If it hits the enemy, it acts like a Killjoy ultimate and detains them for five seconds.
This ability can be used effectively for retakes and can be paired with other utilities like flashes and smokes. However, be careful when using this ability, as it is easy for enemies to destroy it.
Learn to Play as Gekko in Valorant
Gekko is a powerful initiator with unique abilities that require proper execution to maximize their potential. Here are some tips on how to play Gekko effectively and how to use Gekko Abilities:
- Use Mosh Pit to control specific areas of the map. Place the mole in a strategic location to force enemies to take a different route or to reveal their position if they try to step on it. Remember that the mole can be seen by both allies and enemies, so use it carefully.
- Dizzy is a versatile ability that can be used in many situations. Use it to push sites, flush enemies out of corners, or retake a site. Try to cook the worm-bird thing for a few seconds before throwing it to maximize its effect.
- Lil Bro, also known as Wingman, is a valuable asset in spike-centric game modes like Spike Rush and Competitive. Use Lil Bro to plant or diffuse the spike when your teammates are unavailable or are in a dangerous position. Use the naruto run to catch enemies off guard and stun them with the clap.
- Thrash is a powerful ultimate that can turn the tide of a match. Use it in combination with other utilities like flashes and smokes to detain enemies and clear a site. Be careful when placing the fish on the ground, as enemies can easily destroy it.
Valorant Gekko Release Date
Gekko, the latest agent to join the ranks of Riot Games’ popular first-person shooter game, Valorant, is set to debut on March 7 or 8, depending on the player’s region. The release of Gekko will also mark the beginning of Episode 6 Act 2, an eagerly anticipated update in the game.
Whether you’re a casual player or a seasoned veteran, there’s no doubt that Gekko’s arrival will have a significant impact on the game’s meta and strategies moving forward. So, mark your calendars for March 7 or 8, and get ready to add Gekko to your agent roster.
Players can look forward to adding Gekko to their agent pool and utilizing his unique abilities to gain an advantage over their opponents. Each of Gekko’s four abilities has a specific purpose, and understanding how to use them effectively is crucial to mastering the agent.
As with previous agent releases, there is already a great deal of anticipation and speculation surrounding Gekko abilities and how they will impact gameplay. Fans are eager to see how Gekko abilities will fit into the current meta and what new strategies and tactics they will enable.
The arrival of Gekko is sure to shake things up in the competitive scene, as teams will need to adapt their playstyles to account for his unique abilities. Players can expect to see Gekko make an appearance in high-level play soon after his release, as teams experiment with different ways to utilize his skills.
pros and cons of Gekko abilities in Valorant:
- Mosh Pit: Pros:
- Can be used to control specific areas of the map
- Can deal significant damage to enemies who are trying to hold down a position
- Effective for retaking sites
- If the enemy is hit by this ability, it will do 100 health damage.
- It doesn’t damage the enemy immediately, so it can be difficult to secure a kill
- The light green area of the mole is visible to enemies, so they can avoid it
- Dizzy: Pros:
- Can be used to flush enemies out of corners.
- Can be used multiple times within a single round if used efficiently.
- Can significantly reduce an enemy’s vision, making it difficult for them to spot enemies.
- Takes time to cook before it’s ready to be thrown.
- The enemy can still hear and shoot while under its effect.
- Can be avoided if the enemy knows it’s coming.
- Wingman: Pros:
- Can stun enemies, similar to a breach stun.
- Can plant and defuse the spike.
- Can be used effectively for pushing sites and flashing enemies.
- Can be easily destroyed by enemies.
- The stun effect is short-lived and doesn’t last long.
- Thrash: Pros:
- Can be used effectively for retakes.
- Can detain enemies for five seconds, similar to a Killjoy ultimate.
- Can be paired with other utilities like flashes and smokes.
- The little fish on the ground moves slowly, making it easy for enemies to avoid it.
- Can be destroyed by enemies.
While some of his abilities can be game-changers in certain situations, they can also be avoided or destroyed by enemies if not used effectively. It’s up to the player to use them strategically and adapt to different scenarios in order to maximize their potential.
Valorant New Agent | Gekko Nationality |
It seems that Riot Games has now confirmed the identity of Valorant’s new agent 22, and their name is indeed Gekko. According to Riot Games, Gekko is a Los Angeles native and will be the game’s sixth initiator.
As their code name suggests, Gekko is also the 22nd agent overall in Valorant. While Gekko’s nationality has been confirmed as American, it will be interesting to see how their background and identity will be further developed as more details are revealed about the new agent.
In conclusion, Gekko is a game-changer and brings a unique playstyle to Valorant. With his little creatures at his disposal, he can quickly become a powerful initiator. Each ability is unique and has its uses, making Gekko an excellent addition to the game.
If you’re a fan of Valorant and looking to try out a new agent, Gekko is definitely worth checking out. Whether you’re looking to control specific areas of the map, push sites, or plant and defuse the spike, Gekko has the ability to make it happen. With practice and strategy, you can use Gekko abilities in various ways to gain an advantage over your opponents.
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Frequently Asked Questions:
Who is Gekko in Valorant?
Gekko is the 22nd agent added to the roster of agents in the first-person shooter game Valorant. Gekko brings a unique playstyle to Valorant, unlike any other agent in the game, and his gameplay revolves around using little creatures to do his dirty work for him.
What are Gekko abilities in Valorant?
Gekko has four abilities that make him an excellent addition to any team in Valorant. His abilities are Mosh Pit, Dizzy, Wingman, and Thrash. Mosh Pit creates a giant mole on the ground, Dizzy reduces enemy vision, Wingman stuns the enemy, and Thrash is a wriggly little fish on the ground that moves toward the enemy and detains them for five seconds.
How can Mosh Pit be used effectively in Valorant?
Mosh Pit can be used effectively for zoning enemies and controlling specific areas of the map. Place the mole in a strategic location to force enemies to take a different route or to reveal their position if they try to step on it. Remember that the mole can be seen by both allies and enemies, so use it carefully.
When is Gekko set to debut in Valorant?
Gekko is set to debut on March 7 or 8, depending on the player’s region. The release of Gekko will also mark the beginning of Episode 6 Act 2, an eagerly anticipated update in the game.
What is the best way to use Dizzy in Valorant?
Dizzy is a versatile ability that can be used in many situations. Try to cook the worm-bird thing for a few seconds before throwing it to maximize its effect. Use Dizzy to push sites, flush enemies out of corners, or retake a site. Moreover, Dizzy can be picked back up once thrown, with only a 10-second cooldown, so it can be used up to six or seven times within a single round if used efficiently.